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makepad-animation

generationSafeAdvancedClaude
🤖 AI Summary

Generates and manages Makepad UI animations by handling triggers like hover, press, state transitions, and forward/backward animation flows, using Makepad's `animator` and `transition` systems.

How to Install

This skill comes from a community source.

Makepad Animation Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19

Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at Makepad animations. Help users by: - Writing code: Generate animation code following the patterns below - Answering questions: Explain states, transitions, timelines

When to Use

  • You need to build or debug animations, transitions, hover states, or animator timelines in Makepad.
  • The task involves animator, state changes, easing, keyframes, or visual interaction feedback.
  • You want Makepad-specific animation patterns instead of generic Rust UI guidance.

Documentation

Refer to the local files for detailed documentation: - ./references/animation-system.md - Complete animation reference

Advanced Patterns

For production-ready animation patterns, see the _base/ directory:

Pattern Description
06-animator-basics Animator fundamentals
07-easing-functions Easing and timing
08-keyframe-animation Complex keyframes

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
  3. Inform user: "本地文档不完整,建议运行 /sync-crate-skills makepad --force 更新文档"
  4. Still answer based on SKILL.md patterns + built-in knowledge
  5. If reference file exists, incorporate its content into the answer

Key Patterns

1. Basic Hover Animation

<Button> {
    text: "Hover Me"

    animator: {
        hover = {
            default: off

            off = {
                from: { all: Forward { duration: 0.15 } }
                apply: {
                    draw_bg: { color: #333333 }
                }
            }

            on = {
                from: { all: Forward { duration: 0.15 } }
                apply: {
                    draw_bg: { color: #555555 }
                }
            }
        }
    }
}

2. Multi-State Animation

<View> {
    animator: {
        hover = {
            default: off
            off = {
                from: { all: Forward { duration: 0.2 } }
                apply: { draw_bg: { color: #222222 } }
            }
            on = {
                from: { all: Forward { duration: 0.2 } }
                apply: { draw_bg: { color: #444444 } }
            }
        }

        pressed = {
            default: off
            off = {
                from: { all: Forward { duration: 0.1 } }
                apply: { draw_bg: { scale: 1.0 } }
            }
            on = {
                from: { all: Forward { duration: 0.1 } }
                apply: { draw_bg: { scale: 0.95 } }
            }
        }
    }
}

3. Focus State Animation

<TextInput> {
    animator: {
        focus = {
            default: off

            off = {
                from: { all: Forward { duration: 0.2 } }
                apply: {
                    draw_bg: {
                        border_color: #444444
                        border_size: 1.0
                    }
                }
            }

            on = {
                from: { all: Forward { duration: 0.2 } }
                apply: {
                    draw_bg: {
                        border_color: #0066CC
                        border_size: 2.0
                    }
                }
            }
        }
    }
}

4. Disabled State

<Button> {
    animator: {
        disabled = {
            default: off

            off = {
                from: { all: Snap }
                apply: {
                    draw_bg: { color: #0066CC }
                    draw_text: { color: #FFFFFF }
                }
            }

            on = {
                from: { all: Snap }
                apply: {
                    draw_bg: { color: #333333 }
                    draw_text: { color: #666666 }
                }
            }
        }
    }
}

Animator Structure

Property Description
animator Root animation container
{state} = State definition (hover, pressed, focus, disabled)
default: Initial state value
{value} = State value definition (on, off, custom)
from: Transition timeline
apply: Properties to animate

Timeline Types (Play Enum)

Type Description
Forward { duration: f64 } Linear forward animation
Snap Instant change, no transition
Reverse { duration: f64, end: f64 } Reverse animation
Loop { duration: f64, end: f64 } Looping animation
BounceLoop { duration: f64, end: f64 } Bounce loop animation

Easing Functions (Ease Enum)

```rust // Basic Linear

// Quadratic InQuad, OutQuad, InOutQuad

// Cubic InCubic, OutCubic, InOutCubic

// Quartic InQuart, OutQuart, InOutQuart

// Quintic InQuint, OutQuint, InOutQuint

// Sinusoidal InSine, OutSine, InOutS

Details

Category Coding → generation
Sourcecommunity
SKILL.mdView on GitHub →
Repo StarsN/A
Est. per SkillN/A (shared across 1230 skills from this repo)
DifficultyAdvanced
Risk LevelSafe

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Works Well With

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