react-flow-architect
This agent generates production-ready ReactFlow code, implementing hierarchical navigation, performance optimizations (e.g., virtualization), and advanced state management patterns (e.g., undo/redo).
How to Install
This skill comes from a community source.
ReactFlow Architect
Build production-ready ReactFlow applications with hierarchical navigation, performance optimization, and advanced state management.
Quick Start
Create basic interactive graph:
import ReactFlow, { Node, Edge } from "reactflow";
const nodes: Node[] = [
{ id: "1", position: { x: 0, y: 0 }, data: { label: "Node 1" } },
{ id: "2", position: { x: 100, y: 100 }, data: { label: "Node 2" } },
];
const edges: Edge[] = [{ id: "e1-2", source: "1", target: "2" }];
export default function Graph() {
return <ReactFlow nodes={nodes} edges={edges} />;
}
Core Patterns
Hierarchical Tree Navigation
Build expandable/collapsible tree structures with parent-child relationships.
Node Schema
interface TreeNode extends Node {
data: {
label: string;
level: number;
hasChildren: boolean;
isExpanded: boolean;
childCount: number;
category: "root" | "category" | "process" | "detail";
};
}
Incremental Node Building
const buildVisibleNodes = useCallback(
(allNodes: TreeNode[], expandedIds: Set<string>, otherDeps: any[]) => {
const visibleNodes = new Map<string, TreeNode>();
const visibleEdges = new Map<string, TreeEdge>();
// Start with root nodes
const rootNodes = allNodes.filter((n) => n.data.level === 0);
// Recursively add visible nodes
const addVisibleChildren = (node: TreeNode) => {
visibleNodes.set(node.id, node);
if (expandedIds.has(node.id)) {
const children = allNodes.filter((n) => n.parentNode === node.id);
children.forEach((child) => addVisibleChildren(child));
}
};
rootNodes.forEach((root) => addVisibleChildren(root));
return {
nodes: Array.from(visibleNodes.values()),
edges: Array.from(visibleEdges.values()),
};
},
[],
);
Performance Optimization
Handle large datasets with incremental rendering and memoization.
Incremental Rendering
const useIncrementalGraph = (
allNodes: Node[],
allEdges: Edge[],
expandedList: string[],
) => {
const prevExpandedListRef = useRef<Set<string>>(new Set());
const prevOtherDepsRef = useRef<any[]>([]);
const { visibleNodes, visibleEdges } = useMemo(() => {
const currentExpandedSet = new Set(expandedList);
const prevExpandedSet = prevExpandedListRef.current;
// Check if expanded list changed
const expandedChanged = !areSetsEqual(currentExpandedSet, prevExpandedSet);
// Check if other dependencies changed
const otherDepsChanged = !arraysEqual(otherDeps, prevOtherDepsRef.current);
if (expandedChanged && !otherDepsChanged) {
// Only expanded list changed - incremental update
return buildIncrementalUpdate(
cachedVisibleNodesRef.current,
cachedVisibleEdgesRef.current,
allNodes,
allEdges,
currentExpandedSet,
prevExpandedSet,
);
} else {
// Full rebuild needed
return buildFullGraph(allNodes, allEdges, currentExpandedSet);
}
}, [allNodes, allEdges, expandedList, ...otherDeps]);
return { visibleNodes, visibleEdges };
};
Memoization Patterns
// Memoize node components to prevent unnecessary re-renders
const ProcessNode = memo(({ data, selected }: NodeProps) => {
return (
<div className={`process-node ${selected ? 'selected' : ''}`}>
{data.label}
</div>
);
}, (prevProps, nextProps) => {
// Custom comparison function
return (
prevProps.data.label === nextProps.data.label &&
prevProps.selected === nextProps.selected &&
prevProps.data.isExpanded === nextProps.data.isExpanded
);
});
// Memoize edge calculations
const styledEdges = useMemo(() => {
return edges.map(edge => ({
...edge,
style: {
...edge.style,
strokeWidth: selectedEdgeId === edge.id ? 3 : 2,
stroke: selectedEdgeId === edge.id ? '#3b82f6' : '#94a3b8',
},
animated: selectedEdgeId === edge.id,
}));
}, [edges, selectedEdgeId]);
State Management
Complex node/edge state patterns with undo/redo and persistence.
Reducer Pattern
```typescript type GraphAction = | { type: "SELECT_NODE"; payload: string } | { type: "SELECT_EDGE"; payload: string } | { type: "TOGGLE_EXPAND"; payload: string } | { type: "UPDATE_NODES"; payload: Node[] } | { type: "UPDATE_EDGES"; payload: Edge[] } | { type: "UNDO" } | { type: "REDO" };
const graphReducer = (state: GraphState, action: GraphAction): GraphState => { switch (action.type) { case "SELECT_NODE": return { ...state, selectedNodeId: action.payload, selectedEdgeId: null, };
case "TOGGLE_EXPAND":
const newExpanded = new Set(state.expandedNodeIds);
if (newExpanded.has(action.payload)) {
newExpanded.delete(action.payload);
} else {
newExpanded.add(action.payload);
}
return {
...state,
expandedNodeIds: n
Details
| Category | Coding → generation |
| Source | community |
| SKILL.md | View on GitHub → |
| Repo Stars | N/A |
| Est. per Skill | N/A (shared across 1230 skills from this repo) |
| Difficulty | Advanced |
| Risk Level | N/A |
Related Skills
Works Well With
Skills from the same repository — often designed to work together