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Golang Code Style

★ 2.3K repogenerationN/AIntermediateClaude
🤖 AI Summary

This skill enforces Go code clarity rules that require human judgment (beyond what linters handle), such as breaking lines beyond ~120 characters and requiring comments when ignoring any rule. It acts as a company override for the community default `samber/cc-skills-golang@golang-code-style` skill.

How to Install

Claude Code:
git clone --depth 1 https://github.com/samber/cc-skills-golang.git && cp cc-skills-golang/skills/golang-code-style ~/.claude/skills/SKILL.md -r

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-code-style skill takes precedence.

Go Code Style

Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see samber/cc-skills-golang@golang-naming skill; for design patterns see samber/cc-skills-golang@golang-design-patterns skill; for struct/interface design see samber/cc-skills-golang@golang-structs-interfaces skill.

"Clear is better than clever." — Go Proverbs

When ignoring a rule, add a comment to the code.

Line Length & Breaking

No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at semantic boundaries, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:

// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
    handleUsers(
        w,
        r,
        serviceName,
        cfg,
        logger,
        authMiddleware,
    )
})

When a function signature is too long, the real fix is often fewer parameters (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.

Variable Declarations

SHOULD use := for non-zero values, var for zero-value initialization. The form signals intent: var means "this starts at zero."

var count int              // zero value, set later
name := "default"          // non-zero, := is appropriate
var buf bytes.Buffer       // zero value is ready to use

Slice & Map Initialization

Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to null in JSON (vs [] for empty slices), surprising API consumers.

users := []User{}                       // always initialized
m := map[string]int{}                   // always initialized
users := make([]User, 0, len(ids))      // preallocate when capacity is known
m := make(map[string]int, len(items))   // preallocate when size is known

Do not preallocate speculatively — make([]T, 0, 1000) wastes memory when the common case is 10 items.

Composite Literals

Composite literals MUST use field names — positional fields break when the type adds or reorders fields:

srv := &http.Server{
    Addr:         ":8080",
    ReadTimeout:  5 * time.Second,
    WriteTimeout: 10 * time.Second,
}

Control Flow

Reduce Nesting

Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:

func process(data []byte) (*Result, error) {
    if len(data) == 0 {
        return nil, errors.New("empty data")
    }

    parsed, err := parse(data)
    if err != nil {
        return nil, fmt.Errorf("parsing: %w", err)
    }

    return transform(parsed), nil
}

Eliminate Unnecessary else

When the if body ends with return/break/continue, the else MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a switch:

// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
    level = slog.LevelDebug
case verbose:
    level = slog.LevelWarn
}

// Bad — else-if chain hides that there's a default
if debug {
    level = slog.LevelDebug
} else if verbose {
    level = slog.LevelWarn
} else {
    level = slog.LevelInfo
}

Complex Conditions & Init Scope

When an if condition has 3+ operands, MUST extract into named booleans — a wall of || is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. Details

// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
    allow()
}

Scope variables to if blocks when only needed for the check:

if err := validate(input); err != nil {
    return err
}

Switch Over If-Else Chains

When comparing the same variable multiple times, prefer switch:

switch status {
case StatusActive:
    activate()
case StatusInactive:
    deactivate()
default:
    panic(fmt.Sprintf("unexpected status: %d", status))
}

Function Design

  • Functions SHOULD be short and focused — one function, one job.
  • Functions SHOULD have ≤4 parameters. Beyond that, use an options struct (see samber/cc-skills-golang@golang-design-patterns skill).
  • Parameter order: context.Context first, then inputs, then output destinations.
  • Naked returns help in very short functions (1-3 lines) where return values are obvious, but become confusing when readers must scroll to find what's

Details

Category Coding → generation
Sourcesamber/cc-skills-golang
SKILL.mdView on GitHub →
Repo Stars★ 2.3K
Est. per Skill51 (shared across 44 skills from this repo)
DifficultyIntermediate
Risk LevelN/A

Related Skills

Works Well With

Skills from the same repository — often designed to work together