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Golang Concurrency

★ 2.3K repogenerationN/AAdvancedClaude
🤖 AI Summary

This AI agent writes, reviews, and audits Go concurrent code, implementing goroutines and channels in write mode, checking for leaks and race conditions in review mode, and using up to 5 parallel sub-agents to audit existing codebases.

How to Install

Claude Code:
git clone --depth 1 https://github.com/samber/cc-skills-golang.git && cp cc-skills-golang/skills/golang-concurrency ~/.claude/skills/SKILL.md -r

Persona: You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.

Modes:

  • Write mode — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
  • Review mode — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
  • Audit mode — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-concurrency skill takes precedence.

Go Concurrency Best Practices

Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.

Core Principles

  1. Every goroutine must have a clear exit — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes
  2. Share memory by communicating — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit
  3. Send copies, not pointers on channels — sending pointers creates invisible shared memory, defeating the purpose of channels
  4. Only the sender closes a channel — closing from the receiver side panics if the sender writes after close
  5. Specify channel direction (chan<-, <-chan) — the compiler prevents misuse at build time
  6. Default to unbuffered channels — larger buffers mask backpressure; use them only with measured justification
  7. Always include ctx.Done() in select — without it, goroutines leak after caller cancellation
  8. Avoid repeated time.After in hot loops — each call allocates a timer and creates unnecessary churn; use time.NewTimer + Reset for long-running loops
  9. Track goroutine leaks in tests with go.uber.org/goleak

For detailed channel/select code examples, see Channels and Select Patterns.

Channel vs Mutex vs Atomic

Scenario Use Why
Passing data between goroutines Channel Communicates ownership transfer
Coordinating goroutine lifecycle Channel + context Clean shutdown with select
Protecting shared struct fields sync.Mutex / sync.RWMutex Simple critical sections
Simple counters, flags sync/atomic Lock-free, lower overhead
Many readers, few writers on a map sync.Map Optimized for read-heavy workloads. Concurrent map read/write causes a hard crash
Caching expensive computations sync.Once / singleflight Execute once or deduplicate

WaitGroup vs errgroup

Need Use Why
Wait for goroutines, errors not needed sync.WaitGroup Fire-and-forget
Wait + collect first error errgroup.Group Error propagation
Wait + cancel siblings on first error errgroup.WithContext Context cancellation on error
Wait + limit concurrency errgroup.SetLimit(n) Built-in worker pool

Sync Primitives Quick Reference

Primitive Use case Key notes
sync.Mutex Protect shared state Keep critical sections short; never hold across I/O
sync.RWMutex Many readers, few writers Never upgrade RLock to Lock (deadlock)
sync/atomic Simple counters, flags Prefer typed atomics (Go 1.19+): atomic.Int64, atomic.Bool
sync.Map Concurrent map, read-heavy No explicit locking; use RWMutex+map when writes dominate
sync.Pool Reuse temporary objects Always Reset() before Put(); reduces GC pressure
sync.Once One-time initialization Go 1.21+: OnceFunc, OnceValue, OnceValues
sync.WaitGroup Waiting for simple goroutines Go 1.25+: prefer wg.Go(func(){ ... }) for fire-and-wait tasks that do not panic and do not need error propagation. For Go <1.25 use Add/Done. For errors/cancellation/limits, use errgroup with context.
x/sync/singleflight Deduplicate concurrent calls Cache stampede prevention
x/sync/errgroup Goroutine group + errors SetLimit(n) replaces hand-rolled worker pools

For detailed examples and anti-patterns, see Sync Primitives Deep Dive.

Concurrency Checklist

Before spawning a goroutine, answer:

  • [ ] How will it exit? — context cancellation, channel close, or explicit signal
  • [ ] Can I signal it to stop? — pass context.Context or done channel
  • [ ] Can I wait for it?sync.WaitGroup or errgroup
  • [ ] Who owns the channels? — creator/sender owns and closes

Details

Category Coding → generation
Sourcesamber/cc-skills-golang
SKILL.mdView on GitHub →
Repo Stars★ 2.3K
Est. per Skill51 (shared across 44 skills from this repo)
DifficultyAdvanced
Risk LevelN/A

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